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Developed with renowned game designer Jane McGonigal on behalf of the World Bank Institute, Urgent Evoke is part social game and part crash course in changing the world.

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Survival Horizon is less of a game and more of a daily reminder that, hey, maybe the end of humanity is just around the corner. Developed for the IFTF's Future of Persuasion.

In the shadow of a million-dollar intranet that nobody uses, Zipline is our ongoing conversation about Knowledge Management Systems, usability, and gameplay.

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The Art of Conversation

Posted on June 3rd, 2010

We find it a bit inconsiderate when folks yap away on their cell phones while on crowded public transportation, but if they’re playing with Megaphone, at least they’re being artistic and inconsiderate. (How very Dada!)

We dig Megaphone for freeing gameplay from the constraints of computer and console, and transforming the mobile device into a game controller. After all, the humble celly is one of The Big Three at Natron Baxter Applied Gaming and is, along with computers and payment cards, one of the most common ways people engage the digital spirit world. The engagement power of their voice-art example seems a bit limited, but it cracks open possibilities nonetheless.

Cheers, you Megamen and Megawomen!

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