Shoulders of Giants

We may be perpetual students of Applied Gaming, but we know just enough to know that an achievement badge or a reputation engine isn’t the answer. No, those are just the functions that reflect the state of play, and jive with some deeper psychological drive inherent to gameplay and, moreover, the human experience.

We owe many an insight to the efforts of Jamie Madigan’s The Psychology of Video Games blog, wherein the nimble-thumbed expert bridges brain and BFG, and Immersyve’s Player Experience of Need Satisfaction (PENS) model. For our colleagues and clients current and future, this stuff is required reading.

It’s a shame we haven’t tipped our hat to these thoughtful cats earlier; hopefully this post makes up for lost time.

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>