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Developed with renowned game designer Jane McGonigal on behalf of the World Bank Institute, Urgent Evoke is part social game and part crash course in changing the world.

The Foresight Engine won't tell you what's going to happen in the next 50 years, but it probably knows all the same. Created with our friends at the IFTF, this online game crowdsources ideas, stretches thinking, and casts our sights toward ... the future.

AOK is a social game for social good. The currency is kindness. The collaborators are the founders
of TGO.tv and SHFT.com.

Gameful.org is a "Secret HQ for world-changing game designers" and a collaborative enterprise with
thousands of monsters hell-bent on the positive power of play.

Teh Daily Scrambler is a Twitter race to unscramble the headlines (and get newsified doing it). Just tweet @scrmblr with the #tag and your answer. Odog ckul!

If we didn't promptly answer your email last week, it was probably because we were entrenched in an Applied Gaming Workshop. These one- or many-day sessions tease the senses with Applied Gaming principles and send participants home with their very own game design toolkit (made entirely of magical ideas!).

We built Shmoozl in about the time it takes to cook a lamb, but we’re still proud of this real-time reputation minigame. It brings the simplicity of LinkedIn recommendations to the mayhem of the conference setting.

Survival Horizon is less of a game and more of a daily reminder that, hey, maybe the end of humanity is just around the corner. Developed for the IFTF's Future of Persuasion.

In the shadow of a million-dollar intranet that nobody uses, Zipline is our ongoing conversation about Knowledge Management Systems, usability, and gameplay.

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Shmoozl at GDC 2010 San Francisco

Posted on March 10th, 2010

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The Baxters want you to make meaningful connections at the 2010 Game Developers Conference in San Francisco. And, natch, we want you to have fun. So we created Shmoozl, a free networking microgame that puts some smarts into schmoozing.

Shmoozl encourages players to press flesh with new and interesting people, and reward recommendation badges to the most remarkable of the bunch. That recommendation badge lets other players know that, hey, this is definitely someone worth engaging. And just like your LinkedIn profile, multiple recommendations imply a level of wholly uncommon cred. Essentially, Shmoozl empowers players (and non players) with a real-time, organic, visual recommendation system to better identify potentially meaningful connections within a daunting crowd of 20,000+ game hounds.

shmoozl_pile

Players are also encouraged to bounce over to the mobile-minded Shmoozl microsite and register their unique Shmoozl player ID. Not only can they publish their LinkedIn and Twitter details to keep connections alive with other players, but every time one of their recommendations also registers, the originating player nabs an entry in our random drawing for a nifty Shmoozl prize. (Players can rest assured that Natron Baxter will never spam them with marketing blather, either. Registration isn’t required to play, and you can provide as much or as little information as you’d like.)

Shmoozl is designed exclusively for attendees of the GDC, and is initiated the old fashioned way: with a handshake. So while you’re nursing your Nintendo thumb, keep an eye out for Mr. Natron Baxter himself. He’ll supply you with your Shmoozl starter pack and help get you connected.

Throughout the GDC, we’ll post status updates and additional clarification in the comment thread of this post. You can also track the whereabouts of Natron Baxter on Twitter.

[Jah love to the log-gnawers over at Busy Beaver Buttons for their heroic buttoneering.]

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