The Foresight Engine won't tell you what's going to happen in the next 50 years, but it probably knows all the same. Created with our friends at the IFTF, this online game crowdsources ideas, stretches thinking, and casts our sights toward ... the future.
Teh Daily Scrambler is a Twitter race to unscramble the headlines (and get newsified doing it). Just tweet @scrmblr with the #tag and your answer. Odog ckul!
If we didn't promptly answer your email last week, it was probably because we were entrenched in an Applied Gaming Workshop. These one- or many-day sessions tease the senses with Applied Gaming principles and send participants home with their very own game design toolkit (made entirely of magical ideas!).
We built Shmoozl in about the time it takes to cook a lamb, but we’re still proud of this real-time reputation minigame. It brings the simplicity of LinkedIn recommendations to the mayhem of the conference setting.
Survival Horizon is less of a game and more of a daily reminder that, hey, maybe the end of humanity is just around the corner. Developed for the IFTF's Future of Persuasion.
In the shadow of a million-dollar intranet that nobody uses, Zipline is our ongoing conversation about Knowledge Management Systems, usability, and gameplay.
SF + CHI + STL
gameon@natronbaxter.com
Twitter: @natronbaxter
Tel.: (314) 485-4565
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Productivity Games Have a Purpose |
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Bangalore businessman Vikram Agarwal may have nicked the Attent™ model (which was surely swiped from somewhere else), but his efforts to popularize game elements in the workspace earn him one million spacebucks in our book.
This intercontinental Michael Scott recounts the impetus for his efforts:
“My team used to go overboard with useless emails, thus burying the few important ones somewhere within. And sadly, thanks to the overload, replying to those few important emails would take forever,” said Agarwal, “On the other hand, they loved video games. So when I found an email solution that borrows from games like World of Warcraft, I knew I’d struck gold.”
It seems obvious: encourage employee engagement and productivity by appropriating those experiences that cause employees to _disengage_ from their full time gigs — namely, social networks, shopping, and (you guessed it) games.
We’ve hung our hat on games, given the tendency for sophisticated games to become a lifestyle. Facebook’s Farmville, with far more regular users than Twitter (and across all demographics), might be the most paid-attention-to “activity dashboard” in existence. When companies leverage the psychology of motivated gamers — and subsequently align gameplay with job performance — they’ll be swimming in rupees.
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