Productivity Games Have a Purpose |
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Bangalore businessman Vikram Agarwal may have nicked the Attent™ model (which was surely swiped from somewhere else), but his efforts to popularize game elements in the workspace earn him one million spacebucks in our book. This intercontinental Michael Scott recounts the impetus for his efforts:
It seems obvious: encourage employee engagement and productivity by appropriating those experiences that cause employees to _disengage_ from their full time gigs — namely, social networks, shopping, and (you guessed it) games. We’ve hung our hat on games, given the tendency for sophisticated games to become a lifestyle. Facebook’s Farmville, with far more regular users than Twitter (and across all demographics), might be the most paid-attention-to “activity dashboard” in existence. When companies leverage the psychology of motivated gamers — and subsequently align gameplay with job performance — they’ll be swimming in rupees. |
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