Recent Projects

Developed with renowned game designer Jane McGonigal on behalf of the World Bank Institute, Urgent Evoke is part social game and part crash course in changing the world.

We built Shmoozl in about the time it takes to cook a lamb, but we’re still proud of this real-time reputation minigame. It brings the simplicity of LinkedIn recommendations to the mayhem of the conference setting.

Survival Horizon is less of a game and more of a daily reminder that, hey, maybe the end of humanity is just around the corner. Developed for the IFTF's Future of Persuasion.

In the shadow of a million-dollar intranet that nobody uses, Zipline is our ongoing conversation about Knowledge Management Systems, usability, and gameplay.

News Archives

SF + CHI + STL
+1 (314) 485-4565
handy contact form

Our Motivator: A Virtual Garden (with flowers)

Posted on December 11th, 2009

3fitbits_small

Woggers of the world unite!

We’re loving the like minds over at Fitbit, even if their diminutive health monitor has gotten tangled up in production. The nifty personal device — a hybrid pedometer and Nike+ doohickey — “keeps track of your movement, distance traveled and calories burned.” Then get this: the wearable sensor provides simple, real-time feedback using a flower metaphor. Naturally, healthy activities equal a healthy plant. And six-pack abs!

The Garden, our ambient gaming overlay, clearly had a similar muse (we’ve even gleaned a bit of our philosophy from the article’s own BJ Fogg).

But since we Baxters find the most power in the collective, we’re looking forward to seeing how Fitbitters can leverage a Nike+ style community. As we iterate our signature product, for instance, we’re continually discovering unexpected value in spontaneous relationships between Gardeners. With overlapping social media functions — adding friends, creating teams, challenging others — the Fitbit would be a exemplary motivator in this wacky growing industry of Applied Gaming.

Leave a Reply