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Developed with renowned game designer Jane McGonigal on behalf of the World Bank Institute, Urgent Evoke is part social game and part crash course in changing the world.

The Foresight Engine won't tell you what's going to happen in the next 50 years, but it probably knows all the same. Created with our friends at the IFTF, this online game crowdsources ideas, stretches thinking, and casts our sights toward ... the future.

AOK is a social game for social good. The currency is kindness. The collaborators are the founders
of TGO.tv and SHFT.com.

Gameful.org is a "Secret HQ for world-changing game designers" and a collaborative enterprise with
thousands of monsters hell-bent on the positive power of play.

Teh Daily Scrambler is a Twitter race to unscramble the headlines (and get newsified doing it). Just tweet @scrmblr with the #tag and your answer. Odog ckul!

If we didn't promptly answer your email last week, it was probably because we were entrenched in an Applied Gaming Workshop. These one- or many-day sessions tease the senses with Applied Gaming principles and send participants home with their very own game design toolkit (made entirely of magical ideas!).

We built Shmoozl in about the time it takes to cook a lamb, but we’re still proud of this real-time reputation minigame. It brings the simplicity of LinkedIn recommendations to the mayhem of the conference setting.

Survival Horizon is less of a game and more of a daily reminder that, hey, maybe the end of humanity is just around the corner. Developed for the IFTF's Future of Persuasion.

In the shadow of a million-dollar intranet that nobody uses, Zipline is our ongoing conversation about Knowledge Management Systems, usability, and gameplay.

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Twitter: @natronbaxter
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Oh yeah: workshops (a soft sell, so bear with us)

Posted on February 17th, 2011

make

Parking lot politics. Good deed safaris. Supermarket scavenger hunts. GPS-enabled truth or dare. The gems created by the participants of Natron Baxter Applied Gaming Workshops could fill a small-but-respectable portion of Liberace’s cape. What started out as a way for the Baxters to empower clients with gameful thinking has quickly turned into the Most Fun We Have All Week. And now we want to Have It With You.

More than just an opportunity to sit in a conference room (oh yeah!), our one- or two-day sessions surface the pervasive power of games, dissect and examine their gooey inner workings, and empower y’all with a process for making games to call your own. We’ll talk storytelling and science. We’ll heap praise (or rotten vegetables) upon relevant industry examples. We’ll do an activity wherein we choreograph a silly dance and try to justify it as an important Applied Gaming learning experience but in reality we JUST NEED TO DANCE. Heck, we almost feel guilty getting as much out of it as we do.

What do you get? Good gameful thinking and an old fashioned good time, including …

Workplace Cheats & Hacks – Share how you’re already “gaming” your day and doing our job for us.

Game Deconstruction – Most games are really the same game; we’ll break down your favorites and analyze the guts.

No-Holds-Barred Complain-o-thon – Bring insights and opportunities to the surface by whining about work. (Personal attacks forbidden.)

Professional Performance – Perform your nine-hour day in ninety seconds. Patterns ahoy!

… which helps us generate a set of artifacts and rules that emerged during the workshop experience, ever an actionable reminder of the collaborative mayhem of those productive hours.

Think about it. Then get in touch.

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