Recent Projects

Developed with renowned game designer Jane McGonigal on behalf of the World Bank Institute, Urgent Evoke is part social game and part crash course in changing the world.

The Foresight Engine won't tell you what's going to happen in the next 50 years, but it probably knows all the same. Created with our friends at the IFTF, this online game crowdsources ideas, stretches thinking, and casts our sights toward ... the future.

AOK is a social game for social good. The currency is kindness. The collaborators are the founders
of TGO.tv and SHFT.com.

Gameful.org is a "Secret HQ for world-changing game designers" and a collaborative enterprise with
thousands of monsters hell-bent on the positive power of play.

Teh Daily Scrambler is a Twitter race to unscramble the headlines (and get newsified doing it). Just tweet @scrmblr with the #tag and your answer. Odog ckul!

If we didn't promptly answer your email last week, it was probably because we were entrenched in an Applied Gaming Workshop. These one- or many-day sessions tease the senses with Applied Gaming principles and send participants home with their very own game design toolkit (made entirely of magical ideas!).

We built Shmoozl in about the time it takes to cook a lamb, but we’re still proud of this real-time reputation minigame. It brings the simplicity of LinkedIn recommendations to the mayhem of the conference setting.

Survival Horizon is less of a game and more of a daily reminder that, hey, maybe the end of humanity is just around the corner. Developed for the IFTF's Future of Persuasion.

In the shadow of a million-dollar intranet that nobody uses, Zipline is our ongoing conversation about Knowledge Management Systems, usability, and gameplay.

News Archives

SF + CHI + STL
gameon@natronbaxter.com
Twitter: @natronbaxter
Tel.: (314) 485-4565
handy contact form

Garden Sneak Peek – Notifications

Posted on October 20th, 2009

Things are fast and furious here at Natron Baxter Applied Gaming. We’re in the development trenches. Our socks are wet. Our crackers are stale. But still, like a blade of grass through a crack in the pavement, The Garden grows.

The Garden by Natron Baxter Applied Gaming

An Organic Approach to Increasing Employee Engagement

The Garden is an ambient gaming overlay for corporate environments. It nudges long-term employee behavior by using an equally long-term “growing game”. The Garden’s integrated desktop interface simulates a playful natural environment (a garden, tada!) designed to evoke an emotional connection with employees (an effect proven by recent psychological research studies noted below).

The following screenshots showcase the notification system prototype. In line with the gardening theme, vigilant player responses to notifications provide the flora with water, sunlight and fertilizer; inaction brings wilting, drought and pests. The garden responds to attention with new plants, critters, and special events, and cleverly and subtly unifies employee behavior with corporate objectives. We also happen to think it looks nice.

Garden Overlay - Positive Feedback

Click thumbnails to view full size.

The first screenshot presents a level-up response to employee achievement. The notification reads: “Your team has just surpassed the company record of 425 referrals in one month, set by CLICKCREW in 2009. Enjoy your bonus PTO!”

The Garden Gaming Overlay - Encouragement

The second displays a behavioral reminder that unlocks a butterfly. The notification reads: “Butterflies in the garden mean that someone has replied to your blog post. Post a follow-up to make this butterfly a permanent resident.”

The Garden Gaming Overlay - Negative Reinforcement Due to Inaction

The third screenshot displays a response to employee inaction. The notification reads: “You haven’t logged your hours in three weeks. Log them now to bring your garden a much needed rainfall, plus unlock special rejuvenation powers.”

If you’re thinking “When can I see more?” …

Stay tuned for more posts in the coming weeks. The Garden will be available for enterprise configuration and deployment in Q1 2010.

If you’re wondering “What is a digital game overlay?” …

Digital game overlays apply game design features and principles in the workplace with minimal interference with employee tasks. Overlay features include scoreboards, level-ups and achievements (to name a few) that engage employees in a fun way. Each feature is thoughtfully applied with a personality that is appropriate for your company culture.

If you’re the type who needs to see supporting research …

… so are we. Researchers at the University of Rochester reported in fall 2009 that exposure to natural elements, even virtual ones, makes people nicer. [1] Work by Stanford researcher BJ Fogg, founder of the Persuasive Technology Lab, supports the Natron Baxter approach in his Behavioral Model, a framework that is designed to explain how to use technologies to get someone to actually do or contribute something. And Donald Norman, professor emeritus of cognitive science at University of California, San Diego, explains in his book Emotional Design: Why We Love (or Hate) Everyday Things that human decision making is dependent on both conscious cognition and affect (conscious or subconscious emotion), and that enjoyable interfaces put together emotion, heart and mind.

(Incidentally, we are endlessly grateful to the big brains that unknowingly influence the philosophies of Natron Baxter Applied Gaming.)

[1] Can Nature Make Us More Caring? Effects of Immersion in Nature on Intrinsic Aspirations and Generosity

Weinstein et al.
Pers Soc Psychol Bull.2009; 35: 1315-132

You can skip to the end and leave a response. Pinging is currently not allowed.

6 Comments

  1. Chris Worley says:

    Very very cool, fellas. I look forward to the next iteration.

  2. Natron Baxter says:

    OK! So like any development we’ve encountered the sort of obstacles that require us to sharpen up our approach. While our launch in Q1 is unlikely (but still possible), the extra time on the production table will bring even more bells and whistles to this cracking productivity game.

  3. Social comments and analytics for this post…

    This post was mentioned on Twitter by kelemen_viktor: This is great,
    The Garden is an ambient gaming overlay for corporate environments, http://bit.ly/2bQ0AF…

  4. [...] so The Garden isn’t even done yet. But we’re incredibly excited about this work-in-progress ambient [...]

  5. This is fun… and serious. Like it. Looking forward to seeing more :-)

  6. [...] This post was Twitted by prazhari [...]

Leave a Reply