Everything is The Game
Masterbaxter Mathias Crawford interrogates Keita Takahashi — designer of the celebrated PlayStation 2 title Katamari Damacy — in a Kill Screen ditty that puts the play just about everywhere. Sez Keita:
“I prefer to make things that are entertaining; not just videogames. That’s why I want to make a playground, and if I’ve got a good idea, of course I want to make games too. I think developers now are too fixated on what’s on the screen. Since your job is to create fun experiences, I think it’s good to expand your horizons. It’s so wasteful not to.”
Round and round they go in the full article.