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Developed with renowned game designer Jane McGonigal on behalf of the World Bank Institute, Urgent Evoke is part social game and part crash course in changing the world.

We built Shmoozl in about the time it takes to cook a lamb, but we’re still proud of this real-time reputation minigame. It brings the simplicity of LinkedIn recommendations to the mayhem of the conference setting.

Survival Horizon is less of a game and more of a daily reminder that, hey, maybe the end of humanity is just around the corner. Developed for the IFTF's Future of Persuasion.

In the shadow of a million-dollar intranet that nobody uses, Zipline is our ongoing conversation about Knowledge Management Systems, usability, and gameplay.

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Enterprise Games Forum at Stanford Ahoy!

Posted on November 12th, 2009

Brush off the spats: Baxter-at-Large Jai will be representing NB at this afternoon’s dauntingly named Symbolic Systems Forum. We’ll be lending our ears to Byron Reeves, co-author of Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete, a Tome of Great Interest we touched on in a previous post.

We’re excited to hear Reeves further describe his vision, and discuss with him some of the concerns that’ve emerged among the Baxters, including …

We’re with you on the gameplay bit, but why the focus on full-on virtual worlds? We think the real one can be pretty damn engaging.

How do designers / organizations account for the weight of “skinning” tasks and avoid the diminished efficiency that putting everything “in world” might bring?

When does the worker / player become too engaged? How can game platforms account for the possibility of unhealthy obsession?

… and other ad hominem attacks.

If you’re in the Bay Area, consider sharing an evening of pinot grigio and gentle nodding with Good Sir Reeves and your local Baxter. Details here.

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