Recent Projects

Developed with renowned game designer Jane McGonigal on behalf of the World Bank Institute, Urgent Evoke is part social game and part crash course in changing the world.

We built Shmoozl in about the time it takes to cook a lamb, but we’re still proud of this real-time reputation minigame. It brings the simplicity of LinkedIn recommendations to the mayhem of the conference setting.

Survival Horizon is less of a game and more of a daily reminder that, hey, maybe the end of humanity is just around the corner. Developed for the IFTF's Future of Persuasion.

In the shadow of a million-dollar intranet that nobody uses, Zipline is our ongoing conversation about Knowledge Management Systems, usability, and gameplay.

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Chopsticks Would Break Your Neck

Posted on October 12th, 2009

This video is getting linkage lately, and it illustrates one of the reasons we take fun so seriously: fun isn’t merely a motivator, it’s an anesthetic.

While redirecting exertion is difficult, it can often be accomplished through traditional usability techniques. Redirecting and multiplying exertion, however, demands a payoff that the participant can appreciate before they’ve even committed any effort. Once they’ve engaged their “player” mindset, they tend to override their body’s reminders that, hey, these are actually a bunch of stairs and I am out of shape.

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