August 2011

Musings on Decision Fatigue and Game Design

An intriguing article in a recent Sunday New York Times Magazine had me thinking about the role of choice in games. The piece, “ Do You Suffer From Decision Fatigue?” by the Times’ Science columnist John Tierney, served as an introduction … MORE

Everything is The Game

Masterbaxter Mathias Crawford interrogates Keita Takahashi — designer of the celebrated PlayStation 2 title Katamari Damacy — in a Kill Screen ditty that puts the play just about everywhere. Sez Keita: “I prefer to make things that are entertaining; not … MORE