Recent Projects

Developed with renowned game designer Jane McGonigal on behalf of the World Bank Institute, Urgent Evoke is part social game and part crash course in changing the world.

The Foresight Engine won't tell you what's going to happen in the next 50 years, but it probably knows all the same. Created with our friends at the IFTF, this online game crowdsources ideas, stretches thinking, and casts our sights toward ... the future.

AOK is a social game for social good. The currency is kindness. The collaborators are the founders
of TGO.tv and SHFT.com.

Gameful.org is a "Secret HQ for world-changing game designers" and a collaborative enterprise with
thousands of monsters hell-bent on the positive power of play.

Teh Daily Scrambler is a Twitter race to unscramble the headlines (and get newsified doing it). Just tweet @scrmblr with the #tag and your answer. Odog ckul!

If we didn't promptly answer your email last week, it was probably because we were entrenched in an Applied Gaming Workshop. These one- or many-day sessions tease the senses with Applied Gaming principles and send participants home with their very own game design toolkit (made entirely of magical ideas!).

We built Shmoozl in about the time it takes to cook a lamb, but we’re still proud of this real-time reputation minigame. It brings the simplicity of LinkedIn recommendations to the mayhem of the conference setting.

Survival Horizon is less of a game and more of a daily reminder that, hey, maybe the end of humanity is just around the corner. Developed for the IFTF's Future of Persuasion.

In the shadow of a million-dollar intranet that nobody uses, Zipline is our ongoing conversation about Knowledge Management Systems, usability, and gameplay.

News Archives

SF + CHI + STL
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Archive for August, 2010

Gameful Employment

Thursday, August 26th, 2010

gameful_logo

If the Baxters owned a spotlight, we’d shine our Batman-esque call to arms against the stormy night sky. But we don’t own a spotlight, so Nathan will have to hold his iPhone behind a Jell-O mold. Set that screen brightness to maximum, comrade!

We’re living in an imperfect world, they tell me, and we need help to right the listing ship. We know there’s something to this “game” thing — and that thoughtful games can make the world a better place — so we’re drafting an army of innovators and optimists to leverage games for the betterment of humankind (sorry chinchillas!). Our “secret” HQ is currently at gameful.org, but we’re moving it into an extinct volcano just as soon as we install the wainscoting.

Get in deep here, and help us kick it off proper here.

Um, any aesthetic similarity to Shmoozl is purely coincidental.

Loyalty, Engagement, and Other Synonyms

Tuesday, August 3rd, 2010

Some wise words keep a-comin’ from the mouths at Maritz lately. We’re particularly curious to see how loyalty programs actively evolve the still-amphibious Applied Gaming philosophies, given that they’ve already got such a head start on points systems and basic mechanics. The moment they have us wielding our buy-ten-get-one sandwich card like a game controller, we’re all in.