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Evoke Logo

Developed with reknowned game designer Jane McGonigal on behalf of the World Bank Institute, Urgent Evoke is part social game and part crash course in changing the world. The game was announced at TED 2010.

The Garden

OK, so The Garden isn’t even done yet. But we’re incredibly excited about this work-in-progress ambient gaming overlay and want you to be a part of its growth and development.

Coral Cross

Developed with the Hawaii Research Center for Futures Studies on behalf of the Hawaii Department of Health, Coral Cross increased public vigilance against H1N1 in the world’s first emergent reality game.

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Archive for January, 2010

Feign Interest: Natron Baxter at Enterprise 2.0

Sunday, January 10th, 2010

As promised, our last plea for support at Enterprise 2.0 in Boston, June 14-17 2010: voting is now open, so we hope you’ll consider a check mark for the only session that feeds a chocolate doughnut to every attendee!*

* Those with chocolate allergies are highly discouraged from attending.

The Power of Applied Gaming

Sunday, January 10th, 2010

“The competition is light, fun and no one gets hurt, but it’s public — social,” Reeves said. “My reputation, even if it’s just in the context of the game, is on the line, and I care just a little more than otherwise whether I do all right.”

Thus spouts Byron Reeves regarding the potential of interactive and quasi-competitive energy consumption. He’s part of a Stanford team exploring the powerful application of game psychology in lightswitch-flipping. He continues:

“The whole idea is to use all the powerful psychology of gaming, especially sophisticated, collaborative games, to change behavior in the world of energy,”

We were reminded of this humdinger in the Natron Baxter Bookmarkery following a conversation about the Honda Insight dashboard, and the dots seemed to connect themselves. h/t John Ferrara.

(A month behind on our blog posts — can you tell the Natron Baxter team is working overtime?)